Day 2, just as awesome, maybe more awesome than the first day. More panels, more celeb meet ups, lets just break it down.
Day 1 has concluded and what a way to start. So many amazing panels happening all at one and I missed nearly half of what I wanted to see. What I did manage to see were the Hironobu Sakaguchi panel, The AVGN movie screening, and Bioware's demo of the single player of Dragon Age Inquisition and preview of Dragon Age Keep.
It is currently 5am and I've been up for nearly an hour now due to my internal clock still thinking it's already 8am on the east coast. It also doesn't help that I went to bed at roughly midnight-1am, so I've only had maybe 3 hours of sleep after being up almost 24 hours due to having to get up early to catch the plane to come here.
First off, the game is very English friendly. There is very little Korean you need to worry about other than item names, song titles, and interface, but those are pretty minor to the overall gameplay. The game starts out with a series of options such as free, standard, and network modes, a jukebox for casually listening to the music, and a collection option where you can customize your character's look, and check out various unlocks you have obtained. When you first start the game, you only have 2 stages, 20 songs, and a couple of outfits to choose from. In order to unlock more you'll need to play through the game's Standard Mode to get more unlocks.
The way Standard Mode works is you work through 5 stages, each with a set of 3 songs to choose from of increasing difficulty. Each stage pits you against 1-4 AI opponents to face in a Battle Party score battle-type of situation. If you score more points than the AI scores you win the round and move on to the next stage. After the 5th stage is a sort of bonus "boss" stage, where you play a very fast 150+ bpm song against a tough AI opponent. While it's not real necessary to beat this final stage since you will have already unlocked something during the first 5 stages, beating this final stage unlocks even more to the collection.
Basic gameplay includes 2 difficulties and 2 modes of play. Easy difficulty allows for 2 passes of the bead to enter in the button commands before hitting the final beat to register a score. Normal difficulty only allows for the first pass (much like the online game) only giving you a short amount of time to hit the button commands. There is also a 4-button, and 8-button style of play. 4-button only requires you to press the arrow commands (you can use both d-pad and face buttons). 8-buttons requires both arrow and face button combinations for an added challenge that is actually more difficult than the 8-key variant in the online version of the game.
There are very slight differences between the PC online game and this portable version. The most obvious is the layout is very different with the level, scrolling bead, and Chance icon are all located below the button commands rather than above. There is also an HP meter at the top corner of the screen which plays a roll similar to other rhythm games. The more you miss the beat, the lower your HP drains until it is empty and you lose. The arrow pattern is very different from the PC counterpart. In the online game you start with levels 1-5 in 4-beat repetitions without stop. From level 6-9, you go through 4 sets of commands each level with short breaks in between. Afterwards you loop from levels 6-9 until the song ends. In the PSP version, you rest after every level and there is only one command for each level. Also, the loop goes from levels 3-9. Lastly, if you happen to dare yourself to switch on Chance mode, the game shuffles between 1-3 chance arrows per command. Finish moves are still with only 1 chance arrow as is custom to the game.
Overall, the game is a very nice alternative for when you're not near a computer and need to get your Audition fix, or get some arrow-reading practice. The game comes with a nice collection of over 60 songs along with some exclusives not found in the online game from artists like Sweet Box, XR, The Gold, and Wa Wa. If you are lucky enough to find yourself a copy of this rare game and you love the online game, I highly suggest you grab it while you can. It is a nice alternative to the online game and also gives you a taste of what the gameplay interface looked like before all the graphical updates you see today!
A couple weeks ago I started my grand adventure into the Ys series with Ys Chronicles on Steam. The first game was pretty straightforward and wasn't too hard of a game, even on nightmare difficulty...that is until I hit the final boss in the game. I probably spent a good 5 or so hours trying to beat this one boss, and not once, but TWICE was I cheated with 1 last hit before I died. It's the worst kind of situation you could ever think to deal with when it comes to an epic conclusion to an epic boss battle with tense music playing in the background. Ys II thankfully was not as difficult to finish, but did take awhile longer to finish due to the extended leveling system compared to the first game.
Yesterday I started my adventures through the Organ Trail and it's a pretty fun game, pretty much everything I had imagined it to be as being a spiritual (indie) successor to the old 80's classic Oregon Trail. I'm currently working towards getting 100% achievements, but with the little bug in the Steam counters with this game, it's a little bit of a hassle trying to get achievements as investigating 30 points of interest, or completing the game 5 times. Half the time they count, while other times they do not, leaving me to work harder than what is required of me. :/ But, it's an enjoyable game so I'm sure I'll manage the setback, even if it means beating the game 10, or even 20 times to get just one achievement that asks for just 5.
Also a couple of games that I have played previously (BIT.TRIP beat/core, Hack, Slash, Loot, and To The Moon) that did not have trading cards finally got them, so I went back for a couple hours and replayed a bit of those games to collect free cards from them. What's interesting about this is that one particular game, namely Hack, Slash, Loot, I gave up on after only an hour of playing simply because I wasn't understanding the game mechanics, and was not grasping the thought that you unlock (better) characters as you continue to die. Going back to that game to get the cards I finally grasped that mechanic, and I'm a little on the fence about giving the game another serious shot someday. Were it not for the card collecting I don't think I would've given this game a second chance after my first impression.