Sunday, March 2, 2014

Twitch Plays Pokemon Red: COMPLETE!


How was it possible? Who would've thought tens of thousands of Twitch users could complete one game? You can watch the major victories unfold here!

 It was a grueling 13 days, but roughly 60,000+ Twitch users have managed to capture all 8 gym badges and are now heading into the home stretch to face the Elite Four (+Blue)...but let's not get too excited here and look at the situation we're now in.

 In order to complete the game at this point one must defeat all 5 trainers in 1 run. If all Pokemon die, you are sent back to the beginning and have to do it all over again. With the mayhem that Twitch users ensue, this final stretch could take longer than it did arriving! Now granted, all experience gained through Pokemon battles does carry over, so the leveling up will not be hindered. However, without any way to quit the game and load the save after each trainer, it will be nothing but battles and training for the next week, two weeks...maybe longer. To ensure the game is completed in some degree, the team will need to all (or most) be at max level. This does not save us from the random flock of trolls that may swoop in and decide to release the Pokemon we all worked so hard to level up and raise, and if that becomes the case...you might as well consider this game unfinished. I do have faith that some miracle will happen and that will not be the case and we can finally see the end to this game!

Sunday, February 9, 2014

What is Flappy Bird?


 This game has a very interesting, uh..."history" that I can see turn to "the legendary indie app" that only had a 1 week popularity lifespan. I can see the popularity in the game, but I could also see that popularity die down faster than some other titles such as Words With Friends and Draw My Thing. I had downloaded, played, and deleted the game within an hour. The gameplay concept isn't really new, but it's an interesting take on it. I used to play a flash game called Helicopter, so I guess having that kind of experience with the exception of "tap to flap", I wasn't all that interested in Flappy Bird. I certainly could see the competition, but for such a simple game I didn't see the game popularity last too long to begin with. Unfortunately the dev decided the overwhelming popularity was too much for him and as of today he pulled the plug on the game...oh well.

Saturday, February 8, 2014

More Blog Updates!

  •  Added "Start to Finish" series page with links to all the episodes.
  • YouTube updates will now be featured here for some added exposure.
  • More posts
  • More bullets
More sleep = more energy!
More energy = more productivity!
More productivity = more money!
More money = more games!

This is what I walked away with when I came across this article explaining the game of life and how you could look at it through the eyes of a gamer. Life is a game This is your strategy guide.

 Being a Steam user certainly has it's downside when it comes to the annual sales. The Summer Sale is probably the one that hit me the hardest as I bought almost $100 worth of games just in the sale alone. The Fall and Winter Sale's were not as damaging but were not without roughly 10+ games bought from those as well.

 This will be the year I start grinding out all those games as efficiently as I can to minimize any more potential loss of money on more games that won't be played for extended periods of time. I've come up with a couple tips to help you get the most out of your Steam backlog.

1. Play the indie titles first! Ones that have just a couple achievements tied to it (less than 10, or up to 15) usually are the ones with roughly 5 hours of gameplay to them. The only exception to this rule are the rogue-likes, which can take anyone 50-100 hours to fully complete if going for all achievements and not just play from beginning to end.

2. Not sure of the average length of a game? HowLongToBeat.com is your friend! This site provides the average length of just about every game in existance based on user feedback. This site also includes the fastest completion, main storyline, and 100% completion times. An excellent source to pick out the shorter games from the long.

3. Game first, achievements after. If you're like me and you absolutely have to get all (or most) the achievements, make that your second priority when it comes to longer games. If you worry about achievements, you'll only be wasting more time on a game when you could be playing something else. A great example of this is Assassin's Creed IV: Black Flag. To play through just the main story could take you roughly 20 hours the first time through...however if you aim for all the achievements during your playthrough expect to spend a good 50+ hours...That's 50 hours you could have spent knocking off another 2 or so games in your backlog!

4. No achievements? No problem, play to enjoy!

 With these points in mind I will most certainly be able to get through roughly half, maybe even most of my backlog by the end of the year, but I won't call that definite for sure. Anything can happen that may potentially turn my attention away from Steam altogether for an unknown amount of time (such as my slightly growing backlog of PS3 games...).