It's sad to say this was my last day of PAX, but what an experience I had along with the friends that I spent it with. The first order of business was going straight to the Inside Gearbox panel roughly 2 hours ahead of the scheduled start time, and what an attendance it was. The line turned out to almost fill the entire theater entrance and almost into the lobby. Rightfully so considering Gearbox is known for giving away awesome stuff to all attendees of their panels. This PAX, they gave away a free season pass for Borderlands The Pre-Sequel. This was certainly a perfect early birthday present to a game that's getting released on my birthday. Later that same day a friend and I went over and stood in line for another 2-2 1/2 hours to play the game for 30 minutes. It was a little bit of a rough start since they were running the 360 version of the game and I play on the PC, so I had to take some time learning the controls first.
Day 2, just as awesome, maybe more awesome than the first day. More panels, more celeb meet ups, lets just break it down.
Day 1 has concluded and what a way to start. So many amazing panels happening all at one and I missed nearly half of what I wanted to see. What I did manage to see were the Hironobu Sakaguchi panel, The AVGN movie screening, and Bioware's demo of the single player of Dragon Age Inquisition and preview of Dragon Age Keep.
It is currently 5am and I've been up for nearly an hour now due to my internal clock still thinking it's already 8am on the east coast. It also doesn't help that I went to bed at roughly midnight-1am, so I've only had maybe 3 hours of sleep after being up almost 24 hours due to having to get up early to catch the plane to come here.
First off, the game is very English friendly. There is very little Korean you need to worry about other than item names, song titles, and interface, but those are pretty minor to the overall gameplay. The game starts out with a series of options such as free, standard, and network modes, a jukebox for casually listening to the music, and a collection option where you can customize your character's look, and check out various unlocks you have obtained. When you first start the game, you only have 2 stages, 20 songs, and a couple of outfits to choose from. In order to unlock more you'll need to play through the game's Standard Mode to get more unlocks.
The way Standard Mode works is you work through 5 stages, each with a set of 3 songs to choose from of increasing difficulty. Each stage pits you against 1-4 AI opponents to face in a Battle Party score battle-type of situation. If you score more points than the AI scores you win the round and move on to the next stage. After the 5th stage is a sort of bonus "boss" stage, where you play a very fast 150+ bpm song against a tough AI opponent. While it's not real necessary to beat this final stage since you will have already unlocked something during the first 5 stages, beating this final stage unlocks even more to the collection.
Basic gameplay includes 2 difficulties and 2 modes of play. Easy difficulty allows for 2 passes of the bead to enter in the button commands before hitting the final beat to register a score. Normal difficulty only allows for the first pass (much like the online game) only giving you a short amount of time to hit the button commands. There is also a 4-button, and 8-button style of play. 4-button only requires you to press the arrow commands (you can use both d-pad and face buttons). 8-buttons requires both arrow and face button combinations for an added challenge that is actually more difficult than the 8-key variant in the online version of the game.
There are very slight differences between the PC online game and this portable version. The most obvious is the layout is very different with the level, scrolling bead, and Chance icon are all located below the button commands rather than above. There is also an HP meter at the top corner of the screen which plays a roll similar to other rhythm games. The more you miss the beat, the lower your HP drains until it is empty and you lose. The arrow pattern is very different from the PC counterpart. In the online game you start with levels 1-5 in 4-beat repetitions without stop. From level 6-9, you go through 4 sets of commands each level with short breaks in between. Afterwards you loop from levels 6-9 until the song ends. In the PSP version, you rest after every level and there is only one command for each level. Also, the loop goes from levels 3-9. Lastly, if you happen to dare yourself to switch on Chance mode, the game shuffles between 1-3 chance arrows per command. Finish moves are still with only 1 chance arrow as is custom to the game.
Overall, the game is a very nice alternative for when you're not near a computer and need to get your Audition fix, or get some arrow-reading practice. The game comes with a nice collection of over 60 songs along with some exclusives not found in the online game from artists like Sweet Box, XR, The Gold, and Wa Wa. If you are lucky enough to find yourself a copy of this rare game and you love the online game, I highly suggest you grab it while you can. It is a nice alternative to the online game and also gives you a taste of what the gameplay interface looked like before all the graphical updates you see today!
A couple weeks ago I started my grand adventure into the Ys series with Ys Chronicles on Steam. The first game was pretty straightforward and wasn't too hard of a game, even on nightmare difficulty...that is until I hit the final boss in the game. I probably spent a good 5 or so hours trying to beat this one boss, and not once, but TWICE was I cheated with 1 last hit before I died. It's the worst kind of situation you could ever think to deal with when it comes to an epic conclusion to an epic boss battle with tense music playing in the background. Ys II thankfully was not as difficult to finish, but did take awhile longer to finish due to the extended leveling system compared to the first game.
Yesterday I started my adventures through the Organ Trail and it's a pretty fun game, pretty much everything I had imagined it to be as being a spiritual (indie) successor to the old 80's classic Oregon Trail. I'm currently working towards getting 100% achievements, but with the little bug in the Steam counters with this game, it's a little bit of a hassle trying to get achievements as investigating 30 points of interest, or completing the game 5 times. Half the time they count, while other times they do not, leaving me to work harder than what is required of me. :/ But, it's an enjoyable game so I'm sure I'll manage the setback, even if it means beating the game 10, or even 20 times to get just one achievement that asks for just 5.
Also a couple of games that I have played previously (BIT.TRIP beat/core, Hack, Slash, Loot, and To The Moon) that did not have trading cards finally got them, so I went back for a couple hours and replayed a bit of those games to collect free cards from them. What's interesting about this is that one particular game, namely Hack, Slash, Loot, I gave up on after only an hour of playing simply because I wasn't understanding the game mechanics, and was not grasping the thought that you unlock (better) characters as you continue to die. Going back to that game to get the cards I finally grasped that mechanic, and I'm a little on the fence about giving the game another serious shot someday. Were it not for the card collecting I don't think I would've given this game a second chance after my first impression.
Ok maybe not in the literal sense, but it sure does feel that way when you've lived nearly 30 years of your gaming life and never had an NES when you were a child. We were the one in 50 households that had the Sega systems starting with the Sega Master System back in the 80's. If I was living in Brazil or anywhere in South America I would be one with the popular crowd, but unfortunately that was not the case. I can remember when I got the Sega Genesis for my 6th birthday I asked my dad if we could get a NES, and his response to me was "When you're 18 you can buy one yourself.". Little did I know at the time once I hit 18 the NES was no longer in retail. I had a Playstation 2 all the while fully indulging myself in the beauty of emulation and playing all the Nintendo favorites on my computer.
College life comes and goes and I soon find myself in the adult working field. After roughly 5 years slaving away at a job that's nowhere near who I am I thought up the idea to start my own business and become my own boss buying and selling video games. This brought me back to the realization I was free to buy all the Nintendo consoles that I had missed out on. Without a second to lose I look through a picked up a NES console and (35) game lot for $250!
A week goes by and the big heavy box finally arrives. I have never been this happy to own a console in a very very long time, and it certainly won't stop there. The SNES and N64 will probably be next in line that make me orgasm with thrill and excitement. Afterwards the Gamecube, Japanese Wii, and maybe Wii U later on. I know it's weird I'm looking to a Japanese Wii, but when you're a Fatal Frame/Project Zero fan you have to go all out...and besides, doesn't the Wii U play Wii games? Both regions covered right there.
There are a lot of great games that came with this system. All the Mario's, Zelda's, TMNT's, Contra, Double Dragon II + III, Battletoads, Kid Icarus, and Metroid just to name a few. Out of all the games there's at least 9 that I would personally keep for my own collection, however if the sales from the rest of the games do not net me a profit from what I paid, then I will sell a couple games to make up the difference and keep whatever is left. From the pricing research I've done I should make roughly $70 in profit just on the games alone, which is nice.
While I can safely say I have played on an NES console at friends houses in my childhood, I have never owned one myself until today, and I will certainly take great care in it and treasure it as I play and sell games for the console!
While I may not have any of the NES games listed at this time (need to order some dust covers first) if you are at all interesting in seeing what I have available, you can check out my listings here
I'll make this short since I'm on a fairly tight schedule this morning.
It feels pretty familiar after the first time I went last year. Lots of games, lots of cosplay, and a very positive environment all around. This is the gaming community that I know and love and I wouldn't trade it in for anything in the world.
I'll try to update each night with what I did, what I saw, who I saw, etc. Unfortunately, high quality pics won't be shown until after the convention is over, but maybe I can get some crap phone shots for you guys if I ever think of it.
In terms of the status of Start to Finish updates. I have uploaded a new episode today, and will be uploading another when I get back from the convention, which takes care of the first of two missed episodes from my little overheating problem from a couple weeks ago. So enjoy that, while I spoil myself with more games.
Starting last week my PC started shutting down by itself, and that usually can mean one thing: the CPU is overheating. The first few times it only happened in the morning after waking up from sleep mode, but would be fine the rest of the day, but since about Thursday afternoon, it's been shutting down after barely 10 minutes of being powered on after being off for an extended period of time to cool off. As a result, I pretty much stopped trying to turn the PC on for a couple days. Bought myself a Corsair H60 water CPU cooler at Newegg for $80, so I should be getting that sometime this week.
Today I turned on the PC for the first time and is surprisingly running well (so far), but that won't stop me from installing the new heatsink, since I'm sure it's going to shut off again later on in the week, even if it never does for the rest of today that I'm typing this out. MAYBE if the PC can hold out today I can get the next Start to Finish encoded and uploaded without interruption!
In 13 days, 2 hours and 3 minutes Twitch has fully completed Pokemon Crystal in record time, 3 days faster than they completed Pokemon Red a few weeks back. Next week begins the playthrough of Pokemon Emerald! Twitch is starting to learn how to work together to complete Pokemon, so will they manage to beat Emerald even faster?
Kanto Region:
In order to complete the game at this point one must defeat all 5 trainers in 1 run. If all Pokemon die, you are sent back to the beginning and have to do it all over again. With the mayhem that Twitch users ensue, this final stretch could take longer than it did arriving! Now granted, all experience gained through Pokemon battles does carry over, so the leveling up will not be hindered. However, without any way to quit the game and load the save after each trainer, it will be nothing but battles and training for the next week, two weeks...maybe longer. To ensure the game is completed in some degree, the team will need to all (or most) be at max level. This does not save us from the random flock of trolls that may swoop in and decide to release the Pokemon we all worked so hard to level up and raise, and if that becomes the case...you might as well consider this game unfinished. I do have faith that some miracle will happen and that will not be the case and we can finally see the end to this game!
This game has a very interesting, uh..."history" that I can see turn to "the legendary indie app" that only had a 1 week popularity lifespan. I can see the popularity in the game, but I could also see that popularity die down faster than some other titles such as Words With Friends and Draw My Thing. I had downloaded, played, and deleted the game within an hour. The gameplay concept isn't really new, but it's an interesting take on it. I used to play a flash game called Helicopter, so I guess having that kind of experience with the exception of "tap to flap", I wasn't all that interested in Flappy Bird. I certainly could see the competition, but for such a simple game I didn't see the game popularity last too long to begin with. Unfortunately the dev decided the overwhelming popularity was too much for him and as of today he pulled the plug on the game...oh well.
- Added "Start to Finish" series page with links to all the episodes.
- YouTube updates will now be featured here for some added exposure.
- More posts
- More bullets
More energy = more productivity!
More productivity = more money!
More money = more games!
This is what I walked away with when I came across this article explaining the game of life and how you could look at it through the eyes of a gamer. Life is a game This is your strategy guide.
Being a Steam user certainly has it's downside when it comes to the annual sales. The Summer Sale is probably the one that hit me the hardest as I bought almost $100 worth of games just in the sale alone. The Fall and Winter Sale's were not as damaging but were not without roughly 10+ games bought from those as well.
1. Play the indie titles first! Ones that have just a couple achievements tied to it (less than 10, or up to 15) usually are the ones with roughly 5 hours of gameplay to them. The only exception to this rule are the rogue-likes, which can take anyone 50-100 hours to fully complete if going for all achievements and not just play from beginning to end.
2. Not sure of the average length of a game? HowLongToBeat.com is your friend! This site provides the average length of just about every game in existance based on user feedback. This site also includes the fastest completion, main storyline, and 100% completion times. An excellent source to pick out the shorter games from the long.
3. Game first, achievements after. If you're like me and you absolutely have to get all (or most) the achievements, make that your second priority when it comes to longer games. If you worry about achievements, you'll only be wasting more time on a game when you could be playing something else. A great example of this is Assassin's Creed IV: Black Flag. To play through just the main story could take you roughly 20 hours the first time through...however if you aim for all the achievements during your playthrough expect to spend a good 50+ hours...That's 50 hours you could have spent knocking off another 2 or so games in your backlog!
4. No achievements? No problem, play to enjoy!
With these points in mind I will most certainly be able to get through roughly half, maybe even most of my backlog by the end of the year, but I won't call that definite for sure. Anything can happen that may potentially turn my attention away from Steam altogether for an unknown amount of time (such as my slightly growing backlog of PS3 games...).